← Work
Exhibition / Activation

Work, Luck, Play.

Three works examining how value is produced, how chance is engineered, and what happens when both ideas collide in a room full of strangers.

Work, Luck, Play
Project
Work, Luck, Play
Presented by
SILK
Venue
Art Basel Hong Kong
Dates
March 25-29, 2026
Premise

Work is effort. Luck is chance. Play is both.

Work, Luck, Play is a three-part exhibition at Art Basel Hong Kong presented by SILK. Work makes the migration of labor physical. Luck makes the engineering of chance visible. Play turns both ideas into an experience.

The most valuable commodity is not the favorable outcome. It is the design of the game itself, and the human connections that happen when people choose to play it.

Work

The migration of labor made physical. Abstraction cast in solid silver.

Luck

The engineering of chance made visible. Six objects that look like dice but are not.

Play

Both ideas experienced rather than observed.

01

Work

2024Sterling SilverAsprey Studio, London

When labor becomes invisible, what do we value?

Four hands cast in silver. The sequence moves from a classical human hand to a pixelated cursor. Physical craft to digital abstraction. As work migrates from body to screen, visibility decreases. The scale of consequences increases.

Work
02

Luck

2025Sterling SilverAsprey Studio, London

What happens when you remove chance from the outcome?

Six dice. Every face shows the same number. Roll the one and you get one. Roll the six and you get six. Every time. Forever. Variance has been removed entirely.

Luck
03

Play

2026Transparent ResinArt Basel Hong Kong

What is the value of a reason to connect?

You roll regular dice and receive the corresponding resin set. Duplicates, gaps, and all. You might get three fours and no six. You might get a perfect sequence. The roll determines the collection.

Play
Mechanic

The dice represent luck. The trading represents work.

Play puts the fair to work. Random assignment creates gaps. Gaps create conversation. Conversation creates the path to a complete set.

01

Roll

Roll regular dice at the booth. Your result determines which six resin dice you receive.

02

Trade

Find other participants across the fair. Trade dice to improve your set.

03

Complete

Assemble a perfect 1 through 6 sequence. Return it to the booth.

04

Keep

Take home the random set, traded set, or signed set you end with.

Media

Physical objects. Social system.

Project assets mirrored from the Jack Art Work, Luck, Play source so this case page can stand on VV without depending on another deployment.

Work, Luck, Play display
Work, Luck, Play bar diagram
Work sculpture
Luck dice

The work is the rules.

The project turns value, chance, and connection into a game people can enter, trade through, and remember.